A report from the Internet and Mobile Association of India (IAMAI) indicates that one in two Indian gamers spends Rs 230 per month on games. The Indian gaming market is expected to reach $ 3.9 billion by 2025. Read also – Logitech G335 wired gaming headset review: light and comfortable
The pandemic has accelerated the organic growth of digital games, with mobile app downloads increasing by 50% and user engagement by 20%. Also Read – Everything Xbox & Bethesda Introduced During E3 2021: Age of Empires IV, Xbox Mini Fridge & More
The increase in playing time has spurred the growth of hardcore gamers in India, even though casual games remain the most popular genre in India, according to the report, prepared in collaboration with smartphone brand OnePlus and research firm. RedSeer Market Center based in Bengaluru. Also Read – E3 2021: what is it, the whole schedule, how to watch the livestream for free, what to expect
“We are on the cusp of a gaming revolution and the gaming ecosystem is striving to develop user-friendly smartphones and harness 5G technologies,” said Jayesh Ranjan, Telangana Senior Secretary, Industries and Commerce, and IT.
“The gaming industry has highlighted the importance of affordable smartphones with good hardware,” he said when launching the report.
India is currently home to over 430 million mobile gamers and their number is expected to reach 650 million by 2025.
Currently, mobile games dominate the industry, contributing more than 90% to the current $ 1.6 billion game market in the country.
“The (global) game industry can be associated with electronics, and consoles could be made in India,” said Saurabh Gaur, deputy secretary for electronics and information technology, expressing support for the creation of games for the national audience based on Indian culture.
Indian games have joined the mobile gaming movement due to the rapid increase in smartphone penetration in the country, with major console and PC games now being organized for mobile platforms. The sector is also attracting investment, with nearly $ 1 billion invested in the sector in the past six months.
“Over the past few years, the electronic game industry in India has grown tremendously, driven by increasing opportunities for digitization and improved accessibility driven by innovation and affordability by OEMs (manufacturers Original Equipment ”, OnePlus India Vice President, Chief Strategy Officer and Head of India Sales, Navnit Nakra, said.
Smartphones have become more affordable and come with solid hardware equipped to run games that may require medium to high specs. This opened the accessibility to more immersive games for the masses.
“Over the past 12 years, we have had to update our GPUs (graphics processing units) over 700 times, which is consumer demand,” said Rajen Vagadia, vice president and president of Qualcomm.